Daisy Novel
Trang chủThể loạiXếp hạngThư viện
Trang chủThể loạiXếp hạngThư viện
Daisy Novel

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Chapter 19 Useful

Chapter 19 Useful

The word sat in the air between all of them. Architect.

Caius turned to look at Renne in the doorway. She was looking at Imra with the specific expression she used when she was deciding whether something was a threat. The expression that had probably kept her alive for six years. He looked back at Imra.

"I built the original game," he said. "I did not build whatever it has become."

He said it carefully because he needed it to be true. Not for Imra's benefit, for his own. The distinction mattered in a way that was difficult to explain and important to maintain.

Imra looked at him. Or at the space beside him. "Those are very different things."

"Yes."

"One means you're responsible for a game. The other means you're responsible for a prison."

"Yes."

She nodded. Taking it in, filing it, moving forward. "Okay. What are you trying to do about it?"

Renne came out of the doorway. She stopped a few feet away from Imra, crossed her arms and looked at her with frank suspicion that she wasn't bothering to hide. "Who are you? Before we go any further."

Imra looked at her directly. Whatever she felt about being examined like that, she kept it off her face. "Imra Selveth. Computer science student, Final year. I was running a thesis project on player psychology in full-immersion environments. The hardware didn't release me eleven days ago." She paused. "I'm not working for anyone. I didn't come here on purpose. And I can see him when apparently most people can't, which I assume is why we're still talking."

Renne looked at her for another moment. Then she looked at Caius. He gave her nothing, It was her call.

She uncrossed her arms. "Fine. But if you repeat anything you hear in the next ten minutes to anyone in that quarter, we'll have a different conversation."

"Understood," Imra said.

Caius looked at both of them, then he talked. He kept it brief. The way he briefed his team during live server emergencies, information density high, words low, only what was necessary to understand the problem. The Glitch mechanics, what he could do and what it cost him. The Nullwalker, where it came from and how much of it he had recovered. The error handler, what it was doing and why Duveth had been maintaining it. The Root, The planted fragments. The log file, the notation and the first ERROR entity who hadn't made it.

Imra listened. She listened the way he wished more people listened, completely still, no nodding, no performing understanding. Just taking it in. And at the right moments, she asked questions.

"The corrupted zones," she said. "The handler generates them by quarantining System errors. Does that mean the zones are geographically close to where the errors originate?"

He stopped. He hadn't thought about that specifically. "Probably. Yes. Why?"

"Because if the error origin points are consistent, the zone distribution would be patterned. Not random." She looked at the market square in front of them. "I've been mapping the zones I can observe from the quarter. They're not random, there's a grid underneath them. Loose, but it's there."

He looked at her. "You've been mapping corrupted zones for eleven days."

"I've been mapping everything for eleven days." She said it without emphasis. Just fact. "There isn't much else to do when you can't leave, you don't know anyone and you're trying to understand the system you're trapped in." She paused. "I also mapped the social hierarchy in the player quarter. The psychological pressure points. Which players are closest to breaking and which ones stabilize others around them." She looked at Renne. "You're one of the stabilizers, by the way. People watch you without realizing they're watching you."

Renne's expression shifted. Something moved through it quickly. "How long did that take you?"

"Four days. The hierarchy was obvious, the pressure points took longer."

Renne looked at Caius. He could read what she was thinking because he was thinking it too.

"What else have you noticed?" Caius asked.

Imra looked at him. "The System's daily maintenance cycles."

He went still. "Say that again."

"The System runs maintenance every morning. I noticed it on day three. There's a window, about four minutes, where the System's response time slows. Processing gets heavier. Things that normally happen instantly take a fraction of a second longer." She looked at her hands. "Players don't notice because the delay is small and they're used to the environment. But I came from outside. I knew what normal looked like." She looked up. "Nobody else has mentioned it. I asked two experienced players, they looked at me like I was confused."

Caius sat forward. "What time does it open?"

She told him. He looked at the sky, at the gold light. At the angle of the shadows.

"That's eight minutes from now," he said.

Renne moved without being asked, positioning herself between Imra and the nearest group of players, giving him visual cover. Imra watched this with the quiet attention of someone learning how a team operates.

Eight minutes. Caius looked at Imra. "You said the zones have a pattern. A grid."

"Loose. But yes."

"If there are more zones than I know about, hidden under false terrain, the grid would show gaps. Places where zones should be according to the pattern but aren't visible."

She looked at him. "You think there are hidden zones."

"I think there might be more than I designed." He paused. "I designed six in the Surface Tier. But the concealment algorithm I saw in the second fragment's data, the one that was burying the zone I found east of the map edge, it predates my final build. It comes from early development." He looked at her. "Early enough that someone could have used it to hide things I don't know about."

She was quiet for a moment. "How many do you think?"

"I don't know yet."

She nodded.  "When the maintenance window opens. Whatever you're going to do with it. I'll time it." She pulled out a physical object from her pack, a piece of paper with marks on it, a hand-drawn grid with annotations he couldn't fully read from this angle. "I've been tracking the window duration. It's consistently four minutes and twelve seconds. It closes fast."

Renne looked at the paper, then at Imra. She said nothing but something in her posture changed. The suspicion didn't disappear. It made room for something else. The maintenance window opened.

Caius felt it, the System's background hum dropping half a register, processes slowing, the world's constant low-level attention turning inward for its daily cycle. Four minutes.

He pushed Seam Read to its maximum range. The skill expanded outward from him like a breath released, reaching further than it ever had, past the range he had tested it at before, riding the maintenance window's reduced System resistance to push further than should have been possible under normal conditions.

The Surface Tier's underside lit up in his vision. He saw all of it.

The structural map of everything beneath the world's surface layer, every seam, every fault line, every data compression point across the entire tier. He held it as long as he could, reading fast, the developer's eye moving through information at the speed of someone who had spent years learning to read exactly this kind of data.

He found the zones. Six that he recognized. The ones he had designed, their corrupted signatures familiar even through the decay of three hundred years.

And forty-one more. Forty-one corrupted zones, hidden under layers of false terrain, rendered invisible beneath a concealment process that wrapped them so thoroughly that without maximum range Seam Read during a maintenance window, they would never have been detectable.

He read the concealment algorithm twice. The maintenance window closed. The Seam Read snapped back to normal range, the vision cleared.
He sat very still on the low wall.

Renne looked at his face. "What did you find?"

He looked at her. Then at Imra, who was watching him with her pencil still on her paper, timing paused, waiting.

"Forty-seven corrupted zones in the Surface Tier," he said. "I designed six."

Renne went still. "And the other forty-one?"

"Hidden. All of them. Buried under false terrain with a concealment algorithm that I know." He paused. The next part sat in his chest like something heavy. "I know it because I wrote it. In a build so early the game didn't have a name yet." He looked at his hands. "Someone took code from the very first version of what became Aethoria. Code that predates everything. And they used it to hide forty-one corrupted zones under a world I thought I built."

"Someone who had access to the earliest builds." Imra said quietly

"Yes," he said.

"Someone who was there from the beginning," she said.

He looked at her. She looked back at him, or at the space beside him, with the expression of someone who had just watched a hypothesis confirm itself and was already building the next one.

"The first ERROR entity," she said. "The one who came before you." She paused. "Or the person who brought you here."

He said nothing. The gold sky sat above them. Forty-one hidden rooms in a world he thought he knew.

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